ECHOES whitepaper

Version 1.0, October 2026. This document will change as the game is built.

Abstract

ECHOES is a survival and evolution game about raising creatures on a world where life is disappearing. Every player starts with a single mysterious egg. The organism inside evolves in its own way, shaped by the player's choices, activity and the people they play with. Players battle other caretakers in the arena, send creatures on expeditions to gather resources and discover mutations in what is left of the living world.

The game runs on Robinhood Chain, an Ethereum layer 2. Creatures can become collectibles that carry their genome, rarity and history. The $ECHO token connects the community, the game economy and the players who were there first. The game comes first: it has to be worth playing with no rewards at all.

The last living world

Something went wrong slowly. The forests dimmed, the oceans thickened and one by one the species that held the world together stopped answering. The labs that tried to save them were abandoned in a hurry, their incubators left running.

Players arrive as caretakers. They recover eggs from those labs and from the bioluminescent forests that still pulse at night. Nobody knows what is inside them. Some contain species that were lost. Some contain things that never existed before, mutations born from a world under pressure. Every creature that survives is an echo of the life that used to be here.

Gameplay

The egg

Every player receives one egg. It incubates through stages, reacts to what the player does and reveals clues about what it holds. The egg is the player's first creature and the start of their bloodline.

Evolution

Once hatched, a creature evolves continuously. Its appearance, traits and abilities change according to how it is raised: where it explores, what it feeds on, which battles it fights and which other creatures it spends time with. Two players who start with the same species will end up with very different animals.

On top of the egg and evolution, ECHOES stands on two pillars: PvP battles, the main draw, and farming, the production loop that feeds it. The goal is a game of strategy, evolution, competition and steady progression.

Pillar one: the PvP Arena

Strategic battles between creatures. They are decided by preparation and decisions, not reflexes: attributes, abilities, elements, genetic traits, the arena itself and timing.

Pillar two: farming and expeditions

Players send creatures on expeditions into the four regions to gather resources. It is the production side of the game: slower, planned, and the source of what creatures need to evolve.

The world

The map is made of four regions in different states of decay: the Verdant Expanse, the Ashlands, the Drowned Labs and the Abyss. Each offers its own resources and pressures that push evolution in particular directions. Global events change the world for everyone at once.

Economy design

$ECHO can become part of the game economy, but no in-game token rewards will be switched on until emission, spending, limits and long-term sustainability are designed, modelled and published. Until then, battles and expeditions are designed to be worth playing for progression alone.

Genetics and mutation

Each creature carries a genome: a set of genes that control body plan, abilities, temperament and appearance. Genes can be dominant or recessive, and many only express themselves under certain conditions.

The exact mutation recipes are part of the game and will not be published. Players discover them.

Creatures on-chain

A creature can be minted as a collectible on Robinhood Chain. The token records its genome, rarity, lineage and a history of its evolution, so a creature's story travels with it. Collectibles are optional: every part of the game can be played without minting or buying anything.

Later in development, players will be able to trade creatures, items and resources with each other. The game economy is designed around play, not speculation; rewards come from doing things in the world.

Genesis Collection

The first six species recovered from the Genesis incubators. They set the visual and genetic direction for the game. These are concept designs: nothing has been minted, and traits and mutations will change as the genetics system is built.

NYX concept art
NYXShadowborn, shadow element
VYRA concept art
VYRABioflare, bio-light element
KORVAX concept art
KORVAXIronblood, iron element
AERIS concept art
AERISVoidwing, void element
MORPH concept art
MORPHThe Unknown, unstable element
ECLIPSE concept art
ECLIPSEGenesis Anomaly, cosmic element
CreatureSpeciesTraitsPossible mutations
NYX, ShadowbornSpectral felinePhase step between shadows; Violet night sight; Spectral tail that never stops movingEclipsed coat; Twin tails; Hollow eyes
VYRA, BioflareBioluminescent reptileLight-storing scales; Charged dorsal spines; Regrows lost scalesCrystal spines; Blackscale; Solar bloom
KORVAX, IronbloodArmoured quadrupedOrganic armour plates; Heat core; Unstoppable chargeMolten core; Twin horns; Rust-veined plates
AERIS, VoidwingAerial drifterTranslucent star-field wings; Rides high currents for days; Echo sightNebula membrane; Four wings; Starless
MORPH, The UnknownUnclassified organismShifts its form; Many eyes, none the same; Absorbs traits from othersNot catalogued
ECLIPSE, Genesis AnomalyUnknownUnknown genome; Living corona; A third eye that never closesUnknown

The waitlist

The waitlist is the first playable part of ECHOES. Every wallet that joins receives an egg and starts earning DNA Points. Points move the egg through incubation, unlock genetic clues and decide each player's share of the waitlist airdrop.

Earning DNA Points

TaskDNARequired
Connect your wallet+100Yes
Complete the Combat Trial+200Yes
Follow ECHOES on XNoneNo
Invite a survivor who completes the Combat Trial+200No
Share of your invited players' points10%No

Incubation stages

StageFromWhat changes
DormantJoinThe shell is cold. Something inside is listening.
Stirring300 DNAA faint pulse. It turns toward light.
Veined800 DNAVeins surface under the shell. Its blood runs cyan.
Cracking1,600 DNAHairline fractures. It has started to push back.
Awakening3,200 DNAAn eye opens behind the shell. It recognises you.
Echo-born6,000 DNAUnknown mutation. This lineage is not in any record.

The stage an egg reaches on the waitlist carries into the game. Higher stages hatch with cosmetic marks that later players cannot get, and every egg keeps the clues it unlocked.

Invites

Each player has a personal invite link. An invite counts once the new player has connected a wallet and finished the Combat Trial on the server. The inviter then receives 200 DNA and 10% of every point that player earns while the list is open. Inviting yourself is not possible, and if an invited player is flagged, every point they generated for the inviter is voided.

What is verified

Points are only given for actions the server can prove. The wallet is proven with a signature. The Combat Trial is played on the server: the browser only chooses actions, while damage, the opponent and the result are computed and recorded by the server. Follows cannot be proven without paid X access, so following is recommended but gives no points. Every change to a balance is recorded in a points ledger that can be audited.

The $ECHO token

NameECHOES
Ticker$ECHO
NetworkRobinhood Chain (chain ID 4663), an Ethereum layer 2. Gas is paid in ETH.
StandardERC-20
Total supply1,000,000,000, fixed. No minting after launch.
LaunchOctober 31, 2026

Distribution

AllocationShareTokensNotes
Public launch and liquidity70%700,000,000Released at launch. Liquidity is paired on a Robinhood Chain DEX.
Waitlist airdrop5%50,000,000Split by DNA Points among eligible waitlist wallets.
Player rewards and ecosystem12%120,000,000Emitted through gameplay, events and seasons over several years.
Team8%80,000,0003-month cliff, then 12 months of linear vesting.
Marketing and partnerships5%50,000,000Campaigns, creator programs and integrations.

Planned utility

These are design directions, not live features. Each one ships only after the economy design above is published.

Waitlist airdrop rules

your $ECHO = 50,000,000 × your DNA Points ÷ total DNA Points of all eligible wallets

The allocation shown on each dashboard is an estimate that updates as players join. It becomes final when the allocation snapshot is taken at the close of the waitlist.

Roadmap

PhaseWhenWhat ships
Genesis waitlistNowEggs, DNA Points, invites, leaderboard and the live allocation.
Token launchOctober 31, 2026$ECHO goes live on Robinhood Chain. The waitlist closes and the final allocation snapshot is taken.
AirdropAfter the checkWaitlist allocations are sent to eligible wallets.
HatchingQ1 2027Eggs hatch. Each player meets their first creature, its starting genome and attributes.
Expeditions alphaQ2 2027Farming: send creatures into the four regions, energy and recovery, first resources and evolution.
PvP ArenaQ3 2027Strategic battles, elements, arena conditions and the first ranked season.
Seasons and economyQ4 2027Seasonal ladders, creature collectibles and the published token economy.

Dates after launch are targets and may move as the game is tested.

Design principles

Risks and disclaimer

ECHOES is in development. Features, timelines and token utility described here may change or not be delivered. $ECHO is a community and in-game token. It is not an investment, a share or a claim on any company or revenue, and carries no promise of profit or future value. Digital assets are volatile and can lose all of their value. Smart contracts and blockchains can fail. Only take part with what you can afford to lose, and check that holding digital assets is legal where you live. Nothing in this document is financial, legal or investment advice.

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