Something is still alive

ECHOES is an evolution game set on the last living world. Every player gets one Genesis egg. What hatches depends on what you do before it opens.

50,000,000 $ECHO for the waitlist 

The world is going quiet

The forests stopped glowing first. Then the rivers thickened and the species that held everything together stopped answering. The labs built to save them were abandoned in a hurry, their incubators still running.

You arrive as a caretaker. You recover eggs from those labs and from the few forests that still pulse at night. Nobody knows what is inside them. Some hold species that were lost. Some hold things that never existed before, born from a world under pressure. Every creature that survives is an echo of the life that used to be here.

  1. Log 001

    Canopy luminescence down to four percent. Night surveys suspended.

  2. Log 112

    Incubators left on reserve power. Evacuation ordered. We could not take the eggs.

  3. Log 347

    Something in chamber six is responding to light. It was not there yesterday.

The Dying World

Four regions survived the collapse, each pushing evolution in its own direction. Where an egg hatches will shape what it becomes.

Concept map of the ECHOES world
World Concept

Four regions. Most of it uncharted.

Select a region on the map to read what the survey teams sent back before they went quiet.

The Genesis Collection

Six species recovered from the first incubators. Each one evolves into something different depending on who raises it. These are concept designs for future collectibles; nothing has been minted yet.

Genesis concept 1 of 6

NYXShadowborn

A cat-like hunter made half of smoke. It moves between shadows and is only ever seen when it wants to be.

Species
Spectral feline
Element
Shadow
Habitat
Collapsed cities, after dark

Concept abilities

  • Phase Step
  • Shade Claw
  • Night Veil

Possible mutations

  • Eclipsed coat
  • Twin tails
  • Hollow eyes
Concept design. Not minted.
NYX concept art
1 / 6

Genesis dossier

NYXShadowborn

A cat-like hunter made half of smoke. It moves between shadows and is only ever seen when it wants to be.

Species
Spectral feline
Element
Shadow
Habitat
Collapsed cities, after dark

Concept abilities

  • Phase StepVanishes into the nearest shadow and strikes from behind.2 energy
  • Shade ClawA strike that ignores part of the target's armour.1 energy
  • Night VeilDarkens the field. Enemies lose track of it for a turn.3 energy
  • Spectral LashThe tail whips through anything solid.2 energy

Traits

  • Phase step between shadows
  • Violet night sight
  • Spectral tail that never stops moving

Possible mutations

  • Eclipsed coat
  • Twin tails
  • Hollow eyes

Concept attributes

Power
Agility
Resilience
Instability

Concept design for a future collectible. Nothing has been minted and no rarity is implied. Abilities and attributes will change as the game is built.

The arena awaits

The heart of ECHOES. Strategic battles between creatures, decided by attributes, abilities, elements and timing rather than reflexes. Hover an ability to read it.

NYX concept artKORVAX concept art
NYXShadow
VS
KORVAXIron
  • Phase Step2Vanishes into the nearest shadow and strikes from behind.
  • Shade Claw1A strike that ignores part of the target's armour.
  • Night Veil3Darkens the field. Enemies lose track of it for a turn.
  • Spectral Lash2The tail whips through anything solid.
  • Iron Charge2A straight-line charge that breaks guard.
  • Core Burst3Vents the heat of its core in a wave.
  • Plate Wall1Locks its armour plates into a shield.
  • Molten Roar3Heats the ground under every enemy.
Concept Preview — Not Actual Gameplay

Elements

Shadow, Bio-light, Iron, Void and more. Every element has advantages and weaknesses, so the right match-up beats raw strength.

Genetics

Attributes, abilities and inherited traits make every creature different, and they keep changing as it evolves.

Arenas and seasons

Each arena has its own conditions. Ranked play runs in seasons with a competitive ladder.

Expeditions

The other half of the game. Send your creatures into the four regions to gather what is left. Every species works some regions better than others, and what they bring back is what they evolve with.

  1. Send a creature into a region
  2. Spend energy on the run
  3. Bring back resources
  4. Evolve and grow stronger

Canopy Forage

Gather what the glowing forest still gives. Safe, steady, and the best start for a young creature.

Length
Short
Difficulty
Energy
Brings back
Bio-resin, Light spores
Best suitedVYRAAERIS

Ash Run

Cross the heat to the old foundries. Heavy creatures endure it, fragile ones come back early.

Length
Medium
Difficulty
Energy
Brings back
Core slag, Iron plates
Best suitedKORVAX

Lab Salvage

Dive into the flooded labs for what the scientists left behind. Fragments here feed mutations.

Length
Medium
Difficulty
Energy
Brings back
Gene fragments, Incubator parts
Best suitedMORPH

Rift Descent

The longest and most dangerous run. Few creatures are built for it. Nobody knows all of what comes back.

Length
Long
Difficulty
Energy
Brings back
Void shards, Unknown
Best suitedNYXECLIPSE

Concept Preview. Expedition names, lengths and yields are design targets and will change as the game is built.

Genesis Awakening

The first look at the world of ECHOES. A cinematic concept trailer, not gameplay footage.

Premieres on X @PlayEchoeCinematic concept trailer. Not gameplay footage.

From egg to apex

Evolution is driven by play. Where your creature explores, what it feeds on and who it fights shape its body, abilities and genome. Here is one possible path for a NYX lineage.

  1. Genesis egg

    Claimed on the waitlist. Incubates with your DNA Points.

  2. Awakening

    The shell cracks. Genetic clues reveal what is inside.

  3. Hatchling

    Small, fragile and already different from every other NYX.

  4. Apex

    Fully grown. Its traits reflect the way you played.

  5. Mutation

    Rare conditions rewrite the genome. A new branch is born.

Concept illustration of planned gameplay. Hatching and evolution are not live yet.

Incubate your egg now

The waitlist is the first playable part of ECHOES. DNA Points move your egg through six stages, unlock genetic clues and decide your share of the 50,000,000 $ECHO waitlist pool.

800 DNA Points

Veined

Veins surface under the shell. Its blood runs cyan.

Clue unlocked: Bloodline marker: abyssal

DormantEcho-born
50,000,000

$ECHO, 5% of the total supply, split between every eligible wallet by DNA Points.

your $ECHO = 50,000,000 × your DNA ÷ all DNAOnly wallets with every core task verified are paid. Tasks that cannot be verified give no points.
Claim your egg
Connect your wallet+100
Link your X account+150
Post your invite on X+200
Daily pulse (every day)+25
Each invited player who signs in with X+250
Of every point your invited players earn10%

Roadmap

Dates after launch are targets and may move as the game is tested.

  1. Now

    01Genesis waitlist

    Eggs, DNA Points, invites, leaderboard and the live allocation.

  2. October 31, 2026

    02Token launch

    $ECHO goes live on Robinhood Chain. The waitlist closes and the final allocation snapshot is taken.

  3. After the check

    03Airdrop

    Waitlist allocations are sent to eligible wallets.

  4. Q1 2027

    04Hatching

    Eggs hatch. Each player meets their first creature, its starting genome and attributes.

  5. Q2 2027

    05Expeditions alpha

    Farming: send creatures into the four regions, energy and recovery, first resources and evolution.

  6. Q3 2027

    06PvP Arena

    Strategic battles, elements, arena conditions and the first ranked season.

  7. Q4 2027

    07Seasons and economy

    Seasonal ladders, creature collectibles and the published token economy.

Find out what is inside

The waitlist closes when $ECHO launches on Robinhood Chain. Points earned after that do not count toward the pool.

Claim your egg